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Topics - Sandcrawler

News and Announcements / A Growing Prince Released
December 24, 2015, 03:14:33 PM
For Ludum Dare 34 I created a small game called A Growing Prince. The game itself was largely incomplete and lacked a lot of expected features. I then preceded to finish/create a game that was functionally complete. This is a small part of a larger project that I will go into more depth about at a later time. Below is a Screen Shot, the game is not much to look at, but that is the roll of a text based adventure game. You can play the game right now, right here. You can also read a bit more about the technical side of this game over on the Blog.

Minecraft / Feed the Beast Configuration changes
January 02, 2013, 03:30:20 PM
Gregtech sucks, so we stopped it from changing most recipes. But in order for the changes to be reflected you will need to edit a file on your client.

Go to your Feed the Beast location, then into Mincrack, then minecraft, then config, then gregtech, and open Recipes.cfg

Edit Recipes.cfg to reflect these changes: (its near the bottom of the file)
# ic2recipes

ic2recipes {

# usefullrecipes

usefullrecipes {
Minecraft / Join the server
December 30, 2012, 02:44:43 PM
If you would like to play on the All Around Games Bukkit or Feed the Beast servers you should fill out the following, and post as a reply. If you would rather not have it publicly viewable you can send me a personal Message.

Please leave your Minecraft name, if you have it a YouTube account, and lastly a reason that you want to join. A YouTube or other video hosting website will greatly increase your chances of being accepted onto the server.

Minecraft Name:

YouTube Account (or other video website):

Reason for wanting to Join:

also, go to the rules post, read it, and reply.[\b}

Developer's Blog / The game of June
June 01, 2012, 02:35:58 PM
Today I am releasing the first game in a series. You can play it at the top of this page. There is also a Online high score table, seperated out by the day that you play it on. You can view the Calender Score table here.

I'll be posting more about the game this weekend, on the blog. But a couple of the inspiration behind creating this game was; Suzuki Harunobu, Mini Ludum Dare 34, and Sos Soswki website. The game was created using Construct 2, exported to html5. Then some php for the score table.
Ludum Dare #23 was on April 20th-23rd, I made a game called Through the Blue Sea. With five different worlds, each randomly generated.

Mini Ludum Dare was May 19th-20th I decided to create a sequel to my Ludum Dare 23 entry, so I reused many of the assets. I settled on the name I Threw the Red in it you are racing against the clock to collect the pips the fastest. There are ten levels and two character. Best of all, this game was created in Construct 2 and exported to html5, so you can go play it now.

Developer's Blog / Ythmeven Teaser Website Launched
April 09, 2012, 04:56:38 PM
Ythmeven is a new game that I have been talking about on the blog recently. Today I am launching the teaser website for the game.

Ythmeven Teaser Site

On the website there are currently eight desktop wallpapers that you can download and use. The website will be updated from time to time with screenshots and additional wallpapers.

Untitled version 1.0 has been released.

You can download it on the Untitled website or on IndieDB. Set your high score on the Leaderboards for all to see.

Just a few small changes to the website.

News and Announcements / Untitled Beta 3
January 22, 2012, 10:51:30 PM
Untitled Beta 3 is out now.

You can download and play it at its brand new website:

Change log:
- New configurable controls, After you set the controls you need to play a game for them to be saved. Your newly configurwed controls will be loaded when you start the game.

- Updated lang/en.ini with new variables under menu (Difficulty, Controls, MoveLeft, MoveRight, MoveUp, MoveDown, Jump)

- Updated lang/en.ini with new variables under gui (Leaderboard, MainMenu, Replay, Submit)

- Changed to the particle effect on pickup to reflect the pickup color
Developer's Blog / SOPAJam
January 16, 2012, 08:17:45 PM
I'll be participating in SOPA Game Jam, but I won't be able to work much on the 18th. So instead I'll be releasing on the 18th (even though this website will be down :o ), and working tonight, and tomorrow on the game.

I decided to go with my first idea, and make an extremely simple game, of shoot the target. The targets are randomly created on the screen, and you need to shoot them before they move off the screen. There is a time limit of thirty seconds, during that time you try to click as many of the targets as possible. The game will mention both SOPA, and PIPA. As well as having several songs that pertain to SOPA. On the main menu page there will be buttons to the SOPA website.

Another part of this game is the web component. There will be a total of all rouge sites shot down in the game that will be visible on the game page, as well as in the game.

So far I have:

Update (1-18-2012)
The game has been released, you can download it here
News and Announcements / Help Stop SOPA
January 13, 2012, 05:21:02 PM
This website, and Sandcrawler Network ( will be participating in the SOPA Blackout on January 18th.

(updated) In addition to blacking out most of the day, I have also put togeather a game in protest of SOPA/PIPA. You can download it here.

On the 18th you will be unable to reach this website, instead you will be redirected to a website containing information about how you can help stop SOPA.

If SOPA passes this website may be taken down, the forums will undoubtedly be gone.  Other forums will also disappear at a rapid pace if SOPA is passed, SOPA makes the owner of the website responsible for all content on the website, including forum posts. Meaning if someone even post an image of Spiderman on the forums, or uses it in a signature the website would not only be blocked, but I could be charged.

PS: PIPA is almost the same as SOPA, and also has to be stopped.

PSS. I don't normally get involved in politics, but this effect the internet, something that we should all care greatly about.

More and better information:
Developer's Blog / Untitled Progress
January 10, 2012, 03:40:26 PM
Over the past two weeks I have been working on Untitled Beta 3, there have been several issues with the Online Leaderboards (the very reason I have delayed it until Beta 3). As I have mentioned in the past my Ludum Dare 22 entry Alone In Space, has an online leaderboard, and I have been using that to determine the best possible way to have a Leadboard for Untitled.

The problem is there is no way to securely send data from Contruct to the internet. In Alone In Space... when you submit your highscore you ping a simi-hidden webpage with your username, score, and win or lose. To discover the webpage all you have to do is watch the packets on your network, and it will point you right to the page, where you can set your own score.

My first solution was to have a key, that the game knows, and the website knows. but the problem with this is the key is static, so once you know the key (you would see it when you saw what packets were sent) then you can once again put in any score.

The next obvious solution is to make the key change, every so often. The problem doing it this way is that you can't have the key change even once a minute, because the client (that you download) and the webserver are not necessarily on the same time. Once every ten minutes works, but we still have the same problem as above, once you have the key, its good for ten minutes or so.

The solution, well there isn't one, regardless of what I do there is no way to stop you from setting your own score if you are determined to. That doesn't mean the idea listed above are not worth implementing, I will be using the rolling key change method.

In addition there will be a system in place that calculates the highest possible score, for the level you submit, and ensures that your score is below that maximum.

Once this is all implemented, then I'll be looking over Untitled as a whole, and polishing anything I find that is lacking. Then I will release Beta 3.
News and Announcements / To new Beginnings
January 10, 2012, 03:16:08 PM
I recently decided to start with a clean slate on this website. The old news and Developer's blog posts have been removed. They were posted at a time when I was at a crossroad with this website. I wasn't sure if I was going to keep it for my own use, or get rid of it. Now that I have been working on Untitled, and participated in Ludum Dare 22 I though it would be a good idea to have a website for them.

My Ludum Dare #22 entry Alone In Space... turned out well in my opinion, for a game made in 48 hours. I will be working on the game more in the future, I want to add additional levels, and a better story. This is my next project once Untitled is released.

Untitled Beta 3 has been further delayed, I really hate giving a date that it will be out by. So I'll just say that it grows closer to being released everyday, and leave it at that. For more information on the delay, and what is going on view the developer's blog.

If you have questions feel free to ask on the forums.
Team Postions / 3D Modeller
September 16, 2010, 09:38:58 PM
We are currently seeking skilled and experienced 3D modeller to work on a untitled project.

- Knowledge of a 3D modelling application.
- Experience modelling and rigging a Character model.
- Experience modelling 3D objects.
- Motivation needed to create a Indie game.

- Experience with Textures and Normal maps.
- Know-how of Unreal Editor (Level Design, Material Editor, Kismet, ect)
- Any other skills you have

As a 3D modeller at All Around Games you would be responsible for creating the model assets that appear in our game. Both characters and objects.

This is a royalty based position, and payment will be made after the release and sale of the game.

Applicants should email for questions, or to apply.
Team Postions / Unreal Script Programmer
September 16, 2010, 09:35:01 PM
We are currently seeking skilled and experienced programer to work on a untitled project.

- Knowledge of Unreal Script
- Motivation needed to create a Indie game.

- Experience with other programming languages
- Know-how of Unreal Editor (Level Design, Material Editor, Kismet)
- Any other skills you have

As a programer at All Around Games you would be responsible for creating the scripts that drive our games. Including but not limited to: Player Camera, GameMode, Weather and Time of Day system, Post Processing effect, and more.

This is a royalty based position, and payment will be made after the release and sale of the game.

Applicants should email for questions, or to apply.