Monthly Archives: March 2012

Redux: Alone In Space

Well lets start from the beginning. Around 2003-2004 I was playing a game called TDZK (the original tdzk is different than Fleets), my daily routine for the several rounds I played was to wake up 15 or so minutes earlier than I needed to so I could log onto tdzk and see if my ship was spaced, […]

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Untitled In Closing

On Monday Untitled version 1.0 was released, more than likely the final version of the game. If there are any major bugs or problems, or even if someone translates the game I will release a version 1.x to fix issues. For the most part, the Untitled chapter is closed. On 8-21-2011 the prototype was released for the […]

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First bit of Gameplay is done.

Just picture the tree colored blocks, you can left click on one, and the one above it will fall down. That is the basis of the gameplay for the new game I have been working on. It a fairly standard physic puzzle game currently, but I hope it turns out to be more than a […]

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Why make a Map Editor

In my last blog entry I showed a map editor that I had started working on. There are still a few thing I want to do, but for the most part the editor has been finished. I wanted to talk a bit today on the importance of having a map editor and supporting customization of your game. […]

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