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Author Archives: Sandcrawler
Untitled In Closing
On Monday Untitled version 1.0 was released, more than likely the final version of the game. If there are any major bugs or problems, or even if someone translates the game I will release a version 1.x to fix issues. For the most part, the Untitled chapter is closed. On 8-21-2011 the prototype was released for the […]
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First bit of Gameplay is done.
Just picture the tree colored blocks, you can left click on one, and the one above it will fall down. That is the basis of the gameplay for the new game I have been working on. It a fairly standard physic puzzle game currently, but I hope it turns out to be more than a […]
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Why make a Map Editor
In my last blog entry I showed a map editor that I had started working on. There are still a few thing I want to do, but for the most part the editor has been finished. I wanted to talk a bit today on the importance of having a map editor and supporting customization of your game. […]
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Change of Plans
I have decided to hold off on working on Alone In Space, and instead work on a smaller game that I have had on my mind for some time now. The first part of this Smaller game, is a tile editor: It is currently incomplete, and very basic, but you can draw the tiles on, […]
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Beta 4 Released
Untitled Beta 4 was released today, on http://untitled.allaroundgames.net Just click the download button. The changelog: – Redesinged Main Menu – Main Menu uses Level Generation settings for the background – Added Powerups to the menu background – Added Orange and Violet colors to the menu background – Added 10 Presets for World Generation options (configurable in […]
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Untitled Beta 4 Changelog
Using the rest of my weekend I finished up the Leaderboard, and made sure everything was working correctly. I’m happy with the list of changes (some small things could still change) Beta 4 — – Redesigned Main Menu – Main Menu uses Level Generation settings for the background – Added Powerups to the menu background – Added […]
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Untitled Friday Progress
I had most of today to work on Untitled, and work I did. I revised all of the menu boxes, the white backgrounds, to add a little more flare to them. I took corners out of some, and all of them are stroked with a solid white border. I also worked on scaling and positioning […]
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